| Agile | Gain +10 agility |
| Angry | Does not like to be disturbed. If so they will attack. |
| Anxious | Gain +5 agility but -2 mind |
| Big | While big you are about twice the size you are originally. You have +5 attack on creatures smaller than you, but -5 attack on creatures bigger than you |
| Brainy | Gain +10 mind |
| Cautious | Lose 2d6 when interacting with NPCs |
| Egotistical | Lose -5 mind |
| Elderly | Lose -5 strength and -5 agility but gain +10 mind |
| Epic | Gain +10 in all stats |
| Fast | Gain a +4 to speed. |
| Feeble | Lose -5 strength and -5 agility minimum 1 each. |
| Friendly | Generally will not attack unless attacked first. If an enemy is friendly you can choose to not fight them but you gain no loot |
| Greedy | Your mind is consumed until you get the object of your greed. |
| Hungry | Lose -5 on all stats and cannot roll a 1d6 on checks until you eat or stop being hungry. |
| Ignorant | Generally doesn’t know what’s going on around it. |
| Legendary | Gain +20 on all stats |
| Macho | Gain +10 strength |
| Normal | Nothing seems different that you can tell. |
| Optimistic | Gain a +1d6 when interacting with NPCs |
| Pessimistic | Lose one action per turn minimum of 0 actions. |
| Sensitive | Lose 1d6 when interacting with NPCs but gain 1d6 when attacking an enemy |
| Serious | Gain +5 mind |
| Shy | Lose 1d6 when interacting with NPCs |
| Slimy | Gains +6 to being grappled or put into a bag or shackled. |
| Slow | Slow creatures have a -3 to their speed with a minimum of 0. |
| Small | Target shrinks to about half their original size. While small you gain +5 attack on creatures bigger than you, but -5 attack for creatures smaller than you. |
| Strong | Gain +5 strength |
| Weak | Lose -5 to strength with a minimum of 5. |
| Young | Gain +5 strength and +5 agility but -10 mind minimum 1 |