Abilities
| Name | 🤓 Class | 👿 Race | Description | Sub-type | ∆ Cost | ∆ Max | Bonus | Die Number | Die Type | Prerequisite | Related Abilities | Stat |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| A Bimbo Ballad | Artist | Gain 1d6 when interacting with an NPC who has heard your song, gain an additional 1d6 per level. | ArtistMusic | 3 | 5 | Rock On | ||||||
| Ability Enabling | Preceptor | You can use your assist ability to assist ability uses. Add 4d6 to this ability or add a 20% chance rate. | PreceptorTutor | 12 | 1 | Assist | ||||||
| Abomination | Surgeon | For each level of Abomination the aberrant gains 30 HP | AberrationCompanionSurgeon | 1 | 10 | 30 | Graft Aberrant Companion | HP | ||||
| Abscission of Truth | Botanist | You grow a fruit off a plant near you that can force someone to tell the truth. Throw the fruit at them and perform a mind attack. If successful the enemy takes no damage but has to tell the truth for 1 minute. For each level they have to tell the truth for 1 extra minute. | AbscissionBotanistSupport | 3 | 5 | Apple Abscission | ||||||
| Accidental Luck | Goblin | Twice per gaming session or 3 hours of play you can replace any die with a d12 instead. Must be stated before the roll. The starting die can be any size of die for any situation. | GoblinRacial | 0 | 1 | |||||||
| Aced Exam | Preceptor | Party gains 100 temporary HP per level for 5 rounds | GradingPreceptorTemp | 3 | 1 | 100 | Zero Points | HP | ||||
| Action Figure | Doll Maker | You gain a strong doll that you can transfer into. While in the doll gain +10 strength. While inside the doll you do not have access to your inventory, but you can walk around as the doll. | Doll MakerPossession DollsTemp | 5 | 1 | 10 | Rag Doll | Strength | ||||
| Adjectives | Writer | For each level choose one adjective from the Adjective chart. Apply that adjective to target or word in your spell. This effect has a 10% chance per level to hit the target. | AdjectiveStarting AbilityWriter | 4 | 10 | Bitter | ||||||
| Advanced Assist | Preceptor | Gain one extra use of your assist ability per level. | PreceptorTutor | 2 | 6 | Assist | ||||||
| Amortization Phase | Gymnast | You begin to perform an attack. Spend one round building up some strength behind it. Attack with an additional 1d6 if the attack is strength or agility based. For every level add an additional 1d6. | AmortizationGymnastStarting AbilityUsable | 1 | 5 | Soul Charge, Dynamic Defense, Soul Speed, Super Soul | ||||||
| Analysis Cells | Time Caster | Your pet gains the ability to analyze basic compounds and identify what they are. It does not know where a compound would come from. | CompanionQuantum Cellular AutomataTime Caster | 10 | 1 | Cellular Automata | ||||||
| Anxiety awareness | Human | Pro: you can add a d6 to any roll to notice, inspect, analyze an object or person. Con: If you roll a 1 when interacting with a person you immediately run away 3 spaces from that person. | HumanRacial | 0 | 1 | |||||||
| Apple Abscission | Botanist | A plant near you grows a ripe apple that can be eaten to heal for 1d6 hit points. For every level you heal an extra 1d6. | AbscissionBotanistHealingStarting Ability | 1 | 10 | Abscission of Truth, Ripen, Speak with Plants, Fully Grown | ||||||
| Armstrong | This NPC gets a 2d6 bonus to strength checks. | NPC | ||||||||||
| Art of Disguise | Artist | Get a tattoo of a (non NPC or non player character) person and you are able to transform into that person for one hour per level. Each level can be a different person. If an NPC or player tries to see through your disguise they make a mind check vs you. | ArtistTattoo | 2 | 5 | Tattoo Tech | Magical Engravings - Disguise | |||||
| Assist | Preceptor | You can assist others in their actions. Use your assist skill to add 1d6 per level to their check. This ability can be used outside of your turn. | PreceptorStarting AbilityTutor | 1 | 5 | Tutor Tactics, Ability Enabling, Advanced Assist, Assisted Defense | ||||||
| Assisted Defense | Preceptor | The player you assisted gains 15 defense for one round | PreceptorTempTutor | 3 | 1 | 15 | Assist | Defense | ||||
| Ball-Jointed Doll | Doll Maker | You gain a swift agile doll that you can transfer into. While in the doll gain +10 agility and automatically succeed on the first roll for a chase. While inside the doll you do not have access to your inventory, but you can walk around as the doll. | Doll MakerPossession DollsTemp | 5 | 1 | 10 | Rag Doll | Agility | ||||
| Banana Cream Doughnut | Chef | When placed on the ground and an enemy steps on it they fall prone | ChefDoughnut | Doughnut Bomb | ||||||||
| BBF (Botanist’s Best Friend) | Florafolk | Get a free use of a botanist ability you have once per day. | Racial | 0 | 1 | |||||||
| Beard | Writer | Target grows a fashionable beard. | NounsWriter | 1 | 1 | House | ||||||
| Beautify | Surgeon | Gain 1d4 when interacting with NPCs. | BeautyStarting AbilitySupportSurgeon | 1 | 1 | Squeaky Clean, Bling It Up, For the Beauty!, Ultimate Beauty | ||||||
| Bite | 1d6 Strength attack. | Monster | ||||||||||
| Bitter | Writer | Makes something taste bitter. | Adjective | 1 | 1 | Adjectives | ||||||
| Blender | Chef | Summons a giant blender to throw your enemies into. Deals 1d6 agility damage per level. Attacks all enemies. | ChefKitchenware | 2 | 5 | 1 | 6 | Cleave | Agility | |||
| Blind | Writer | Has a 20% chance to make target blind. | NounsWriter | 3 | 5 | House | ||||||
| Bling It Up | Surgeon | Spend a turn to carefully adorn gems worth 100 credits to an item to boost it’s selling value by 150 credits. Can only be performed once per item. Each level above first increases the value by 50 credits. | BeautySurgeon | 3 | 5 | Beautify | ||||||
| Blood Weapon | Artist | Use blood on the battlefield to paint a melee weapon that attacks with 1d6 mind for every level. | ArtistCombatPainting Starting Ability | 1 | 20 | 1 | 6 | Dreamy Landscapes, Portrait, Sticker Tracker, Doodles, Painters Stomach, Paint Door | Mind | |||
| Blow Open | Angler | Place your dynamite around a locked door or lightly blocked passage. You have a 50% chance of blowing the door or passage open. For every level add 10% to your chances. | AnglerFishing Tools | 8 | 6 | Harpoon Throw | ||||||
| Blueprint Analysis | Doll Maker | Gain 3 Mind per level. | Doll MakerDress UpPassive | 1 | 3 | 3 | Body Blushing | Mind | ||||
| Body Blushing | Add 3 Charisma per level. | Doll MakerDress UpPassiveStarting Ability | 1 | 3 | 3 | Face-up, Wigging, Blueprint Analysis | Charisma | |||||
| Body Parts Galore | Surgeon | Choose Two: 1. Extra arm: You can hold one extra item and use it on your turn. 2. Extra leg: Gain 3 Agility. 3. Extra ear: Can hear an additional 4 spaces away. 4. Extra stomach: You can benefit from 2 drinks or foods in one turn. 5. Extra eye: Your ranged attacks can target one space away. 6. Extra nose: You can smell a target 2 spaces away and target even when blind. | GraftStarting AbilitySurgeon | 1 | 1 | Graft Parts, Monster Muscles, Coronary Artery Bypass Graft | ||||||
| Bok Bok | The monster boks at you like it’s trying to say something. This ability is used on the first turn then not used again the rest of combat. | Monster | ||||||||||
| Bonus Fish | Angler | Your bubble can carry one extra fish per level. | AnglerBubble Pet | 10 | 3 | Bubble Pet | ||||||
| Breakfast | Chef | Target gains a 2d6 bonus to your next strength check or attack per level. | ChefMeal | 6 | 5 | Meal Preparation | Lunch | |||||
| Bubble Pet | Angler | You gain a magical floating bubble of water and keep one fish as a pet in it. At level one the fish cannot do much. At level two it can carry up to 5 lbs. At level three it can make an attack. At level four it can use it's ability once per combat. | AnglerBubble PetStarting Ability | 5 | 4 | Super Fish, Bonus Fish, Flying Fish, Multi Fin Slap | ||||||
| Bug Flight | Technokin | You can fly up to 3 units high | RacialTechnokin | 0 | 1 | |||||||
| Bug Language | Technokin | You can talk to bugs | RacialTechnokin | 0 | 1 | |||||||
| Burn | Writer | Target catches on fire and takes 2d6 Mind damage per level for 3 turns. | VerbsWriter | 3 | 5 | 2 | 6 | Verbs | Mind | |||
| Candle | Writer | Creates a candle that gives off low light for one hour per level. | NounsWriter | 1 | 10 | House | ||||||
| Canine Chat | Raposan | You can talk to animal dogs. | RacialRaposan | 0 | 1 | |||||||
| Cat Chat | Bastian | You can talk to house cats. | BastianRacial | 0 | 1 | |||||||
| Cat Vision | Bastian | You are able to see at night and in magical darkness | BastianRacial | 0 | 1 | |||||||
| Cellular Automata | Time Caster | Summon a pet of pure quantum cells. This pet Stays with you. You can summon and dismiss it as needed. It has 30 HP, 2 SPD, 2 STR, 5 AGI, 10 MND. If you have a Pet/Companion already they gain 10 Mind | CompanionQuantum Cellular AutomataStarting AbilityTime Caster | 1 | 1 | 10 | Analysis Cells, Flight Cells, Knowledge Cells, Strength Cells | Mind | ||||
| Charismatic | Socialite | Gain +3 Charisma per level. | CharismaticPassiveSocialiteStarting Ability | 1 | 5 | |||||||
| Charismatic Singer | Artist | Gain 3 Charisma per level of Charismatic Singer. | ArtistMusicPassive | 1 | 5 | 3 | Rock On | Charisma | ||||
| Cheese Cutter Zipline | Chef | Summons a 10 unit Cheese Cutter that can be used as a zipline. Lasts for one hour per level. | ChefKitchenware | 1 | 5 | Cleave | ||||||
| Chicken Chat | Boktonian | You can talk to normal chickens. | BoktonianRacial | 0 | 1 | |||||||
| Cleave | Chef | Make a physical attack with your trusty meat cleaver. Deal 1d6 strength damage per level. | ChefKitchenwareStarting Ability | 1 | 5 | 1 | 6 | Knife Throw, Frying Pan, Blender, Cheese Cutter Zipline | Strength | |||
| Clothes | Writer | Makes clothes | NounsWriter | 1 | 1 | House | ||||||
| Complex Tasks | Doll Maker | Gives your Homunculus +5 Mind and allows them to perform multi step complex tasks. | CompanionDoll MakerHomunculusPassive | 5 | Doll Homunculus | Mind | ||||||
| Coronary Artery Bypass Graft | Surgeon | You graft specialized parts to your own heart giving you access to untold power. Add an additional 1d6 to all attacks. | GraftSurgeon | 5 | 1 | Body Parts Galore | ||||||
| Coronary Artery Cut | Surgeon | You use your scalpel to cut a critical area on the target. Make a melee mind attack. This attack deals no damage but applies Bleeding to the target for 2 turns. Every level above first adds one extra turn. | Medical ToolsSurgeon | 1 | 5 | Vivisection | ||||||
| Critical Strike | Surgeon | Target a weak point on the enemy. Roll a d100 on 90+ you deal an extra 3d6 damage. Each level above first increases hit chance by 10% and adds 1d6 to the damage roll. | Medical Tools | 2 | 4 | Vivisection | ||||||
| Curious Clumsiness | Gymnast | The next agility check against a distracted target receives a 2d6 bonus. | FeintGymnastUsable | 2 | 1 | Feint | ||||||
| Curtain of Vines | Botanist | You form a curtain of vines in a 1 unit measurement to hide you and your allies. For each level you can extended it one extra unit hiding an extra ally other than yourself. For stealth checks if you are not moving add 2d6 to your stealth check. | BotanistStealthVines | 2 | 6 | Vine Grasp | ||||||
| Daisy Disguise | Botanist | Turn yourself into a flower of your choice for one hour per level. You shrink in size to that of a normal flower of that type and have two little vine legs and two little vine arms. You can carry up to 5lbs. | BotanistFlowers | 1 | 10 | Flower Power | ||||||
| Dance | Writer | Has a 10% chance of delaying the targets action for 2 turns and gives them the uncontrollable urge to dance. | VerbsWriter | 2 | 10 | Verbs | ||||||
| Danger Doughnut | Chef | This doughnut screams at any signs of danger | ChefDoughnut | 1 | 1 | Doughnut Bomb | ||||||
| Day | Time Caster | Create a temporal space around you and your allies and time seems to seamlessly pass till it is day time. | Time CasterTime Casting | 15 | 1 | Slow | ||||||
| Defensive Module | Robo-tech | Adds 30 HP | PassiveRobo-SuitRobo-Tech | 1 | 4 | 30 | Robo Suit | HP | ||||
| Depressing Claws | 1d6 Strength attack with a 50% chance of causing depression for one turn. | Monster | ||||||||||
| Depressive insomnia | Human | Pro: After years of little sleep you no longer need any. You don't suffer any I'll effects of not sleeping and have an extra action in downtime. Con: You are always just a bit sleepy and clumsy, if you roll a 1 on any die roll you drop whatever is in your hands. | HumanRacial | 0 | 1 | |||||||
| Diabolical Dance | Artist | Attempt a mind check vs target, if successful the target takes no damage but their arms and legs begin to dance. Their action is delayed for 1 turn. Each level can target one additional target. | ArtistMusic | 2 | 5 | Rock On | ||||||
| Dinner | Chef | Gain a 2d6 bonus to your next mind check or attack per level. | ChefMeal | 6 | 5 | Lunch | Midnight Snack | |||||
| Distracted Dumbness | Gymnast | The next mind check against a distracted target will receive a 2d6 bonus. | FeintGymnastUsable | 3 | 1 | Feint | ||||||
| Do you smell that? | Preceptor | You can smell and tell if food or drink you are about to eat has been poisoned. | PreceptorScienceStarting Ability | 2 | 1 | Lava Experiment, Earth Science, Science Fair, Summon Rain | ||||||
| Document | Writer | NounsWriter | 2 | 1 | House | |||||||
| Dodging Doughnut | Chef | You can use this ability when you are being targeted by an attack. You have a 50% chance of dodging the attack. For each level above first add 10% to your success rate. | ChefDoughnut | 7 | 5 | Doughnut Bomb | ||||||
| Doll Homunculus | Doll Maker | Create a doll that can walk around and follow you and perform simple tasks. For each level above 1 you gain an extra Homunculus. | Doll MakerHomunculusStarting Ability | 1 | 5 | Tough Hide, Complex Tasks | ||||||
| Doodles | Artist | Paint a little doodle and it comes to life and serves as a basic temporary helper. It has no attacks, only has 10 hp, and can Carry up to 5lbs. | ArtistPainting | 1 | 10 | Blood Weapon | ||||||
| Doughnut Bomb | Chef | Throw a doughnut at the target making an agility attack that explodes dealing 1d6 damage. Each level deal an additional 1d6 damage. At max level it hits all adjacent creatures to the target. | ChefDoughnutStarting Ability | 1 | 5 | Doughnut of Life, Flaming Hot Doughnut, Banana Cream Doughnut, Dodging Doughnut, Danger Doughnut | ||||||
| Doughnut of Life | Chef | If placed in the mouth of a downed ally they come back to life without needing to teleport to a Bimbo Station. | ChefDoughnut | 6 | 1 | Doughnut Bomb | ||||||
| Dreamy Landscapes | Artist | Paint a landscape and transform how the area looks around you. Nothing actually changes, but looks that way | ArtistPainting | 3 | 1 | Blood Weapon | ||||||
| Dynamic Defense | Gymnast | While in your Amortization phase you gain 5 defense per level. | AmortizationGymnast | 5 | 5 | Amortization Phase | ||||||
| Dynamite | Angler | Throw a stick of Dynamite and see what you catch. Deal 2d6 damage on hit per level. If used for fishing catch 2d6 fish but they all lose their abilities. | AnglerFishing Tools | 3 | 5 | Harpoon Throw | ||||||
| Dynamite Missile | Angler | Make a ranged 2d6 strength attack per level. | AnglerFishing Tools | 4 | 10 | Harpoon Throw | ||||||
| Earth Science | Preceptor | You can shift 2 units of earth per level. The shifted earth can move one unit in any direction. | PreceptorScience | 3 | 5 | Do you smell that? | ||||||
| Electric Net | Angler | You summon a net big enough to capture up to one person per level. Make a ranged 2d6 agility check vs your target. If successful the target is shocked and it's action delayed for one round per level. | AnglerFishing Tools | 10 | 3 | Harpoon Throw | ||||||
| Empowered Summon | Animal Trainer | For every level add 3 Strength. If you have a Pet or Mount companion this bonus applies to them as well. This also stacks with Magical Pet | Animal TrainerCompanionSummon | 1 | 5 | 3 | Summon Animal | Strength | ||||
| Entanglement Teleportation | Time Caster | You can teleport up to 5 units away to a space you can see. For every level add 2 more units. | QuantumStarting AbilityTime Caster | 1 | 5 | Quantum Blade, Particle Accelerator, Quantum Gravitation, Quantum Field | ||||||
| Epic Fishing | Angler | You can fish for epic ranked fish. | AnglerFish | 20 | 1 | Rare Fishing | Magical Fishing | |||||
| Extended Summon | Animal Trainer | For every level all of your summons last for one extra hour. | Animal TrainerSummon | 3 | 5 | Summon Animal | ||||||
| Extra Credit | Preceptor | Your target gains back one use of an ability. They can choose to use it immediately or not. | GradingPreceptor | 8 | 1 | Zero Points | ||||||
| Face-up | Doll Maker | Gives you a +1 on charisma stat checks per level of Face-up. This does not count for charisma based combat abilities or weapons. | Doll MakerDress Up | 1 | 20 | Body Blushing | ||||||
| Failed the Test | Preceptor | Target receives a negative 2d6 per level of Failed the Test on their next check Mind. | GradingPreceptorTemp | 4 | 4 | 2 | 6 | Zero Points | Mind | |||
| Fairy shift | Fairy | You are able to shift I to the creature you have affinity with. You stay your own size regardless of how big the other creature is. | FairyRacial | 0 | 1 | |||||||
| Fashion Doll | Doll Maker | You gain a cute doll that you can transfer into. While in the doll gain +10 charisma. While inside the doll you do not have access to your inventory, but you can walk around as the doll. | Doll MakerPossession DollsTemp | 6 | 1 | 10 | Rag Doll | Charisma | ||||
| Feint | Gymnast | Make a Mind attack. If successful then the target is distracted for one round per level. A distracted target is looking the wrong way from the allies. If they are interacted with they immediately stop being distracted. | FeintGymnastStarting AbilityUsable | 1 | 5 | Precision Strike, Distracted Dumbness, Curious Clumsiness, Gallivanting Grapple | ||||||
| Feline Jumping | Bastian | Bastians can jump twice as high as other races. | BastianRacial | 0 | 1 | |||||||
| Feline Stealth | Bastian | Bastians gain a bonus equal to their character level when performing a stealth check. | BastianRacial | 0 | 1 | |||||||
| Fish | Angler | You can fish wherever there is at least 1 unit of water depth. For each point in Fishing you get to catch an additional fish. | AnglerFishStarting Ability | 1 | 5 | Rare Fishing | ||||||
| Flaming Gadget | Robo-tech | Adds flames to your weapon to deal fire damage to the enemy. Note this does not deal extra damage unless the target is weak to fire. | Gadget | 4 | 1 | Gadget, Gadget, Go | ||||||
| Flaming Hot Doughnut | Chef | Make a ranged 5d6 agility attack. For each level you can target one creature. | ChefDoughnut | 6 | 4 | Doughnut Bomb | ||||||
| Flight | Writer | Target gains the ability to fly for one hour per level. | VerbsWriter | 4 | 10 | Verbs | ||||||
| Flight Cells | Time Caster | Your pet gains the ability to fly up to 4 units high. | CompanionQuantum Cellular AutomataTime Caster | 10 | 1 | Cellular Automata | ||||||
| Flower Power | Botanist | Take a flower and smell it really well. Breathe in that power and use it for your will. Add 1d6 to your next roll outside of combat. | BotanistFlowersStarting Ability | 2 | 1 | Pansy Push, Snap Dragons, Daisy Disguise, Snap Dragon’s Flame, Forget Me a Lot | ||||||
| Flying | Fairy | You can fly at your move speed up to 20 units high | FairyRacial | 0 | 1 | |||||||
| Flying Fish | Angler | Your pet fish can target flying creatures. | AnglerBubble Pet | 10 | 1 | Bubble Pet | ||||||
| Follower | Socialite | You gain a humanoid follower companion. They can help you perform tasks but will not attack or defend you. If you already have a Companion they gain +10 Charisma. | CompanionFollowerPassiveSocialiteStarting Ability | 1 | 1 | 10 | Charisma | |||||
| For the Beauty! | Surgeon | You say kind words to your target curing them of depression. For each level you can target one additional person. | BeautySurgeon | 2 | 5 | Beautify | ||||||
| Forget Me a Lot | Botanist | You generate a hand full of flowers, when you blow their pollen in the face of an NPC there is a 5% chance they will forget you and any conversations you had for the last 5 minutes. Each level increases the chance by 5% and the minutes by 1. | BotanistFlowers | 2 | 18 | Flower Power | ||||||
| Fox Ferocity | Raposan | Attack with a bite 3d6 Agility attacks. At character level 100 you can chose to consider them magical or physical. For each level of Fox Ferocity above the first add 1d6 to the claw attacks. | CombatRacialRaposan | 3 | 10 | 3 | 6 | Agility | ||||
| Frog Talk | Virelian | You can talk to frogs. | RacialVirelian | 0 | 1 | |||||||
| Frog Tongue | Virelian | You can make a 1d6 Agility attack at range. You can also grapple small items and bring them to you if they are not glued or nailed down. Add 1d6 per level of Frog Tongue | RacialVirelian | 1 | 20 | 1 | 6 | Agility | ||||
| Frying Pan | Chef | Melee 1d8 strength attack per level. | ChefKitchenware | 2 | 20 | 2 | 6 | Cleave | Strength | |||
| Fully Grown | Botanist | Take a seed and plant it in the ground. Recite the growth chant and the seed grows to the plants full potential. | AbscissionBotanist | 10 | 1 | Apple Abscission | ||||||
| Gadget, Gadget, Go | Robo-tech | You create a gadget of some sort that has combat abilities. This is not a pet, but more of a weapon or device. It can be a pistol, sword, bow, or any mundane object or weapon. Attack with 1d6 mind per level | CombatGadgetRobo-TechStarting Ability | 1 | 20 | 1 | 6 | Flaming Gadget, Ranged Module, Melee Module, Tactical Module | Mind | |||
| Gallivanting Grapple | Gymnast | A grapple check or a check that's an attempt to capture the target that is distracted receives a 2d6 bonus. | FeintGymnastUsable | 3 | 1 | Feint | ||||||
| Glider Module | Robo-tech | Gain a set of retractable wings that allow you to glide from falling from high heights. | Robo-SuitRobo-Tech | 5 | 1 | Robo Suit | ||||||
| Graft Aberrant Companion | Surgeon | Can graft parts together to make an aberrant companion. This Companion is considered a monster but friendly to the party. If you already have a companion they gain 5 strength. | AberrationCompanionSurgeon | 1 | 1 | 5 | Abomination, Weaponization, Thickened Hide | Strength | ||||
| Graft Parts | Surgeon | You gain the Ability to graft new parts to your body. You can have a maximum of 4 extra body parts and not more than 2 extra of any one kind of body part. To attach a new part it does not have to be from the same species as you. If that part has a natural attack, you gain that as well. To graft them you must spend 1,000 credits in materials and spend 5 turns grafting. | GraftSurgeon | 5 | 1 | Body Parts Galore | ||||||
| Great Leap | Gymnast | You can jump 3 units high instead of just 1 unit as normal. | GymnastPassivePhysicalStarting Ability | 1 | 1 | Pumping Weights, Leg Day, Track Runner, Swordplay | ||||||
| Ground to Air Missile | Robo-tech | Robo-Tech | ||||||||||
| Grounded | Writer | Has a 20% chance per level to make a flying creature grounded. | VerbsWriter | 6 | 5 | Verbs | ||||||
| Guard | Animal Trainer | Command your pet to stand guard over an area and either attack if they have learned the skill or notify you when someone is coming. Without Guard pets will always follow you or stay at home. | Animal TrainerCompanionPet | 1 | 1 | Pet Attack | ||||||
| Hair | Writer | Target grows some fanciful hair. | NounsWriter | 1 | 1 | House | ||||||
| Hallucinations? | Human | Pro: You have an imaginary friend in the form of a small creature of your choice. You can ask this creature to perform a simple task a toddler could easily understand. Con: Roll a d20, on a roll of 1-3 creature is unable to perform the task. No one else can see or interact with your friend. | HumanRacial | 0 | 1 | |||||||
| Happy | Writer | Think of all the good things in life. Cures depression. | Verbs | 2 | 1 | Verbs | ||||||
| Harpoon Throw | Angler | Make a ranged 1d6 per level strength attack. | AnglerFishing ToolsStarting Ability | 2 | 5 | Dynamite, Blow Open, Dynamite Missile, Electric Net | ||||||
| Heal | Writer | Heal target for 1d6 damage per level | HealingVerbsWriter | 1 | 10 | 1 | 6 | Verbs | ||||
| Height | Writer | You can change the height of a willing target by 50% of its base height. | VerbsWriter | 1 | 10 | |||||||
| House | Writer | Create a small house that can comfortably fit 3 people which lasts for 1 hour. For each level it can hold 1 extra person and lasts for 1 extra hour. | NounsStarting AbilityWriter | 1 | 10 | Blind, Hair, Candle, Umbrella, Life, Vehicle, Beard, Rope, Clothes, Document, Wall | ||||||
| Hurt | Writer | Make a Mind attack which deals 1d6 to target damage per level | CombatVerbsWriter | 2 | 10 | 1 | 6 | Verbs | Mind | |||
| Improved Armor Plating | Robo-tech | You develop special plating for your armor that has improved durability. For each point increase defense by 2 | PassiveRobo-SuitRobo-Tech | 2 | 5 | 2 | Robo Suit | Defense | ||||
| Keen Eyes | This NPC gains a 2d6 bonus when attempting to see through a disguise. | NPC | ||||||||||
| Knife Throw | Chef | Ranged 1d6 agility attack per level. | ChefKitchenware | 3 | 10 | 1 | 6 | Cleave | Agility | |||
| Knowledge Cells | Time Caster | Your pet gains the ability to talk the common language and retain basic information. If you are researching something with your pet gain a 1d6 on your checks. | CompanionQuantum Cellular AutomataTime Caster | 3 | 5 | Cellular Automata | ||||||
| Lava Experiment | Preceptor | Summon a large volcano and deal 2d6 Mind damage per level to all enemies on the ground. | CombatPreceptorScience | 4 | 10 | 2 | 6 | Do you smell that? | Mind | |||
| Leg Day | Gymnast | Gain 3 agility per level | GymnastPassivePhysical | 1 | 4 | 3 | Great Leap | Agility | ||||
| Life | Writer | Revives an ally from death. They do not teleport to a DNA station. | NounsWriter | 10 | 1 | House | ||||||
| Lindo Chat | Ethalin | You can talk to animal octopus and squids. | EthalinRacial | 0 | 1 | |||||||
| Lunch | Chef | Adds a 2d6 bonus to your next agility checks or attack per level. | ChefMeal | 6 | 5 | Breakfast | Dinner | |||||
| Mage Blast | Esparan | Due to their innate magical abiliities Esparans can form a magical blast that is a ranged magic attack using 1d6+Character level. | EsparanRacial | 0 | 1 | |||||||
| Magical Engravings - Animal | Artist | Choose an animal tattoo you already have and imbue it with magical colors. If it is an animal you can transform into that animal one additional time and you can choose to be it's normal size or make it as large as you are, potentially allowing someone to ride on your back as a mount. | ArtistTattoo | 3 | 10 | Tattoo Tech | ||||||
| Magical Engravings - Disguise | Artist | Choose an disguise tattoo you already have and imbue it with magical colors. When someone is interacting with you and may see through your disguise add a 2d6 to the roll. Add 2d6 per roll | ArtistPassiveTattoo | 3 | 5 | Art of Disguise | ||||||
| Magical Engravings - Sword Enemy | Artist | Choose an sworn enemy tattoo you already have and imbue it with magical colors. For each level of Magical Engravings choose a different tattoo. Each colored in tattoo gives you an extra 2d6 bonus when interacting with the sworn enemy outside of combat. | ArtistPassiveTattoo | 3 | 5 | Sworn Enemy | ||||||
| Magical Fishing | Angler | You can fish for magical ranked fish | AnglerFish | 25 | 1 | Epic Fishing | ||||||
| Magical Pet | Animal Trainer | Your pet is considered magical. It gains the ability to grow one size larger than normal as an action. For each level increase it's HP by 150 and is considered magical | Animal TrainerCompanionPet | 10 | 10 | 150 | Pet Attack | HP | ||||
| Magical Rest | Esparan | Once per day you can reset one ability’s use of DNA. This resets it’s DNA use to 0 for the day allowing full use of the ability again. This can only be used on one ability and takes 10 min to complete the ritual. | EsparanRacial | 0 | 1 | |||||||
| Magnetic Resonance Imaging | Surgeon | Get a good look at the internals of your target. When you scrap for body parts draw one extra card per level. | Medical ToolsSurgeon | 4 | 3 | Vivisection | ||||||
| Make Elderly | Time Caster | Perform a mind check vs your target. If you succeed the target gains the elderly adjective. Also cures young. | Time CasterTime Casting | 3 | 5 | Slow | ||||||
| Make Young | Time Caster | Perform a mind check vs your target. If you succeed the target gains the young adjective for 1 round per level. Also Cures Elderly. | Time CasterTime Casting | 3 | 5 | Slow | ||||||
| Manic Mondays | Human | You can enter into a manic state. While in a manic state you 1 extra speed and also enter an irritable state | HumanRacial | 0 | 1 | |||||||
| Meal Preparation | Chef | Outside of combat you can make 1 meal that heals for 1d6 when eaten. Eating takes one action. Anyone can eat the meals. For each level you can make 1 extra meal and they heal for ran additional 1d6. | ChefMealStarting Ability | 1 | 5 | Breakfast | ||||||
| Melee Module | Robo-tech | Turns your gadget into a melee weapon of your choice. Melee 1d6 strength attack. | CombatGadgetRobo-Tech | 1 | 20 | 1 | 6 | Gadget, Gadget, Go | Strength | |||
| Mental Fortitude | Time Caster | Gain 3 mind per level | PassiveTime CasterTime Casting | 1 | 4 | 3 | Slow | Mind | ||||
| Mental Gradeification | Preceptor | Gain 3 mind per level | PassivePreceptorTutor | 1 | 3 | 3 | Mind | |||||
| Midnight Snack | Chef | Gain a 2d6 bonus on one check or attack. Each level above first adds one extra use of this meal. | ChefMeal | 6 | 4 | Dinner | ||||||
| Monster Muscles | Surgeon | You graft some monster muscles into your legs. Gain 5 Agility and you can jump 2 units higher. | GraftPassiveSurgeon | 5 | 1 | 5 | Body Parts Galore | Agility | ||||
| Mount | Animal Trainer | You gain a horse as a pet. You are able to ride this horse but unable to perform combat actions while riding. | Animal TrainerCompanionMountStarting Ability | 1 | 1 | Mounted Combat, Swift Stead, Mount Synergy, Pursuant Stead | ||||||
| Mount Synergy | Animal Trainer | Your mount gains its own action and place in combat turn order. At level 2 you can take your mounts action as your own or your mount can take your actions for itself. | Animal TrainerCompanionMountPassive | 6 | 2 | Mount | ||||||
| Mounted Combat | Animal Trainer | You can attack while mounted. Add an extra 1d6 per level to your attack while mounted. | Animal TrainerCompanionMount | 3 | 5 | Mount | ||||||
| Multi Fin Slap | Angler | As one action each of your fish can each combine their attacks together in one attack. At level two you can use each of their abilities as one action. | AnglerBubble Pet | 10 | 2 | Bubble Pet | ||||||
| Multi-Kick | Multiple kicks in a row making a 6d6 strength attack. | Monster | ||||||||||
| Neurospicy inspiration | Human | Pro: add a d4 when working on our with an object. Con subtract a d4 when interacting with an NPC. | HumanRacial | 0 | 1 | |||||||
| Night | Time Caster | Create a temporal space around you and your allies and time seems to seamlessly pass till it is just after sunset. | Time CasterTime Casting | 15 | 1 | Slow | ||||||
| Nimble | This NPC gains a 2d6 bonus to agility checks. | NPC | ||||||||||
| Observant | This NPC gains a 2d6 bonus to find players in hiding. | NPC | ||||||||||
| Ogre Strength | Ogre | Almost as if you had some magical belt on, you are stronger than your other fellow Ogres. Gain an extra 1 strength per level to a max of level 21. | OgreRacial | 0 | 1 | |||||||
| One-of-a-Kind | Doll Maker | You gain a smart doll that you can transfer into. While in the doll gain +10 mind. While inside the doll you do not have access to your inventory, but you can walk around as the doll. | Doll MakerPossession DollsTemp | 6 | 1 | 10 | Rag Doll | Mind | ||||
| Paint Door | Artist | You can paint a false door that will last for 30 seconds and create a walkway up to 5 feet. For each point in False Door the door will last an additional 30 seconds. | ArtistPainting | 5 | 10 | Blood Weapon | ||||||
| Painters Stomach | Artist | As a starving artist you often look for what you have to feed yourself. You have hardened your stomach to your painting materials. You can take any one healing potion and dilute it with your paint and store it in four vials. You can drink 1 vial to heal 1d6 per level of Painters Stomach. (cannot heal others) | ArtistPainting | 2 | 5 | Blood Weapon | ||||||
| Pansy Push | Botanist | You have a pocket full of pansies and these people just aren’t leaving you alone. You have a 20% chance of making the target flee leaving half their loot if it’s an enemy. For every level add 10% | BotanistFlowersSupport | 3 | 4 | Flower Power | ||||||
| Partial Credit | Preceptor | The next time target hits an enemy, they deal 10% more damage. | GradingPreceptor | 5 | 1 | Zero Points | ||||||
| Particle Accelerator | Time Caster | Make a 1d6 ranged mind attack per level. | QuantumTime Caster | 2 | 10 | 1 | 6 | Entanglement Teleportation | Mind | |||
| Peck | 1d6 Agility attack | Monster | ||||||||||
| Pet Attack | Animal Trainer | Gain a small pet and you can command your pet to attack an enemy. Without this pets are unable to attack. If you already have a pet or companion they gain +5 Strength | Animal TrainerCompanionPetStarting Ability | 1 | 1 | 5 | Physical Training, Spy, Guard, Magical Pet | Strength | ||||
| Physical Training | Animal Trainer | Upon gaining a level in Physical Training you add an extra 1d6 to your animal attacks. | Animal TrainerCompanionPet | 2 | 5 | 1 | 6 | Pet Attack | Strength | |||
| Pop Power | Artist | Play a short pop song to give all your allies a bonus 1d6 per level to their next attack. This excludes yourself. | ArtistMusic | 2 | 5 | Rock On | ||||||
| Poppet - Binding | Doll Maker | Your Protection Poppet also gives you a passive resistance to lethal damage. If you take lethal damage it absorbs that attack. It takes 1 month to recharge this ability. | Doll MakerPassivePoppet | 5 | 1 | Poppet - Protection | ||||||
| Poppet - Curse | Doll Maker | You must deal at least 1 damage from an enemy to gain some dna from them. You tie that DNA into this Poppet allowing you to stab it and deal 1d6 ranged mind to target of your Poppet. Add 1d6 damage for each Poppet - Curse Level you have. | Doll MakerPoppet | 1 | 20 | 1 | 6 | Poppet - Protection, Poppet - Healing | Mind | |||
| Poppet - Healing | Hug this poppet tight and let the herbs and well being wash over you. Heal the depressed condition. | Doll MakerPoppet | 2 | 1 | Poppet - Curse | |||||||
| Poppet - Protection | Doll Maker | While holding this Poppet of yourself you gain 3 Defense | Doll MakerPoppetTemp | 1 | 5 | 3 | Poppet - Curse | Poppet - Binding | Defense | |||
| Portrait | Artist | Paint a copy of your target and use one of their abilities against them. Each level adds an additional 1d6 to its attack. | ArtistPainting | 2 | 10 | Blood Weapon | ||||||
| Precision Strike | Gymnast | A distracted enemy take an additional 2d6 damage per level from the next attack against it. | FeintGymnastPassive | 2 | 5 | Feint | ||||||
| Pumping Weights | Gymnast | Gain 3 strength per level | GymnastPassivePhysical | 1 | 4 | 3 | Great Leap | Strength | ||||
| Pursuant Stead | Animal Trainer | For every level in Pursuant Stead when Chasing or being chased you auto win by one each. This does not stack with other abilities that a player gains for themselves that has a similar effect. | Animal TrainerCompanionMount | 8 | 4 | Mount | ||||||
| Quantum Blade | Time Caster | Make a 2d8 melee mind attack per level. | QuantumTime Caster | 2 | 10 | 2 | 8 | Entanglement Teleportation | ||||
| Quantum Field | Time Caster | You bend the quantum world to your will to forge a field of armor on yourself. This does not count as one of your equipped items. It has 5 defense per level. | PassiveQuantumTime Caster | 5 | 5 | 5 | Entanglement Teleportation | Defense | ||||
| Quantum Gravitation | Time Caster | Pull a loose item up to 5 lbs towards you. You can target up to 5 unit away. Each level ads 5 lbs and 1 extra unit. | QuantumTime Caster | 4 | 5 | Entanglement Teleportation | ||||||
| Rag Doll | Doll Maker | You gain a rag doll that you can transfer yourself inside of the doll. While inside the doll you do not have access to your inventory, but you can walk around as the doll. | Doll MakerPossession DollsStarting Ability | 1 | 1 | Ball-Jointed Doll, One-of-a-Kind, Vinyl Doll, Fashion Doll, Action Figure | ||||||
| Ranged Module | Robo-tech | Makes your gadget transform into a pistol. Ranged 1d6 per level agility attack. | CombatGadgetRobo-Tech | 2 | 20 | 1 | 6 | Gadget, Gadget, Go | Agility | |||
| Rare Fishing | Angler | You can fish for rare ranked fish. | AnglerFish | 10 | 1 | Fish | Epic Fishing, Rare+ Fishing | |||||
| Rare+ Fishing | Angler | You can fish for only rare and greater fish. Up to the highest rarity you have access to. | AnglerFish | 20 | 1 | Rare Fishing | ||||||
| Regeneration | Florafolk | When in sunlight or under a heating lamp and you have access to water you heal for 1 hp per round. This is a passive skill that works automatically when the two conditions are met. | PassiveRacial | 0 | 1 | |||||||
| Ripen | Botanist | Any food growing on a plant that is not ripe and ready to eat is instantly ready to pick and eat. | AbscissionBotanist | 3 | 1 | Apple Abscission | ||||||
| Robo Attack | Robo-tech | Your pet learns the ability to attack enemies. Normally it can just fetch things and hang out with you. | CombatCompanionRobo-TechRobo-pet | 1 | 1 | Robo Pet | ||||||
| Robo claws | Robo-tech | Adds 1d6 when attacking. For each level add an additional 1d6. | CompanionRobo-TechRobo-pet | 1 | 6 | Robo Pet | ||||||
| Robo Defense Mode | Robo-tech | Robo-Tech | ||||||||||
| Robo Guard | Robo-tech | You program your little robo pet to guard things. On command it will stand by and guard a person or object until you return. If you have not returned in 5 turns it activates teleportation mode and instantly is by your side. For each level increase the turns by 5. | CompanionRobo-TechRobo-petSupport | 1 | 10 | Robo Pet | ||||||
| Robo Mount | Robo-tech | You expand your pets size and weight carrying capacity allowing you to be able to ride on their backs. It's Agility is Increased to 10. You and your pet can still make attacks like normal. You move at your pets speed. | CompanionRobo-TechRobo-pet | 5 | 1 | 10 | Robo Pet | Agility | ||||
| Robo Pet | Robo-tech | Growing up you made your own little pet who now travels with you everywhere. It follows you around and is always within 6 spaces of you. If you already have a pet they gain 5 Strength | CompanionRobo-TechRobo-petStarting Ability | 1 | 1 | 5 | Robo Attack, Robo Guard, Robo claws, Robo Mount | Strength | ||||
| Robo Suit | Robo-tech | Inspired by your favorite comic book character, you began building your own battle suit years ago. Now it’s finally a reality. You have a robotic suit of armor with 5 defense. For every level of Robo Suit you gain an extra 5 defense. | PassiveRobo-SuitRobo-TechStarting Ability | 1 | 5 | 5 | Improved Armor Plating, Slime Release Trap, Defensive Module, Glider Module | Defense | ||||
| Rock On | Artist | You use your instrument to blast an electric attack. Make a 1d6 ranged Charisma attack per level. | ArtistCombatMusicStarting Ability | 1 | 20 | 1 | 6 | Diabolical Dance, A Bimbo Ballad, Sweet Sonnet , Pop Power, Charismatic Singer | Charisma | |||
| Rope | Writer | Creates a 3 unit long rope per level in Rope | NounsWriter | 1 | 5 | House | ||||||
| Sad | Writer | You must get a total of 20 on a roll of 5d6. On success target is depressed for 3 turns. Add 1d6 to your roll per level of Sad above first. | VerbsWriter | 2 | 5 | Verbs | ||||||
| Scalpel Dart | Surgeon | Make a 1d6 ranged agility attack. Gain 1d6 per level. | Medical ToolsRangedSurgeon | 2 | 10 | Vivisection | ||||||
| Science Fair | Preceptor | Roll a d6 to see which science experiment you perform. 1: Healing potion, heals an ally for 2d6 per level. 2: Spud Electricity, make a ranged 2d6 per level ranged mind attack. 3: Mystery Taste Test, the Storyteller makes up an action. 4: . 5: . 6: . | PreceptorScience | 4 | 5 | Do you smell that? | ||||||
| Sculpt Creature | Artist | With your clay at the ready you swiftly mold a small copy of the target creature. The sculpture can use any one of actions that creature has. For every point you can add 1d6 to the attack or ability. | Artist | 3 | 8 | |||||||
| Shapeshift | Faykin | You can shapeshift into other humanoid creatures of your same size. You cannot perfectly mimic others but you can shift and change your own features making it your own. | FaykinRacial | 0 | 1 | |||||||
| Sigil Tech - Inner Strength | Artist | Adds 2 Strength | ArtistPassiveTattoo | 1 | 3 | 2 | Tattoo Tech | Strength | ||||
| Sigil Tech - Self Empowerment | Artist | Adds 2 to Charisma | ArtistPassiveTattoo | 1 | 3 | Tattoo Tech | Charisma | |||||
| Sigil Tech - Self Love | Artist | Adds 2 to Mind | ArtistPassiveTattoo | 1 | 3 | 2 | Tattoo Tech | Mind | ||||
| Sigil Tech - Self Swiftness | Artist | Adds 2 Agility per level of Sigil Tech - Self Swiftness | ArtistPassiveTattoo | 1 | 3 | 2 | Tattoo Tech | Agility | ||||
| Sleepy | Writer | 25% chance of putting someone to sleep. Each upgrade increases it by 5% | VerbsWriter | 2 | 5 | Verbs | ||||||
| Slime Release Trap | Robo-tech | You add a special trap door to your armor that when grappled and squeezed releases a slimy ooze covering your body. You are instantly not grappled, but must spend 1 turn and 10 credits to reset the trap. | Robo-SuitRobo-TechSupport | 3 | 1 | Robo Suit | ||||||
| Slow | Time Caster | Roll 5d6 vs 20+ to slow target. If you succeed the target’s action is delayed for 2 turns. For each level above first add 1d6 to your roll. | Starting AbilityTime CasterTime Casting | 3 | 5 | Make Young, Day, Night, Make Elderly, Mental Fortitude | ||||||
| Smartypants | This NPC gains a 2d6 bonus to mind checks to resist abilities. | NPC | ||||||||||
| Snap Dragon’s Flame | Botanist | Summon a tall tower of snap dragons in front of you with one head per level. Each head shoots a fireball at the target dealing 1d6 damage. Roll a 1d6 ranged fire Agility attack. | BotanistFlowers | 2 | 10 | Flower Power | ||||||
| Snap Dragons | Botanist | Grow a vine of little baby snapping dragons. They surround the enemy and bite away. Attack with 2d6 mind. For each level add additional 1d6. | BotanistCombatFlowers | 2 | 4 | Flower Power | ||||||
| Soul Charge | Gymnast | Your Amortization Phase charge attack deals an extra 1d6 for each level of Soul Charge. | AmortizationGymnast | 3 | 5 | Amortization Phase | ||||||
| Soul Speed | Gymnast | While in your soul charge phase you gain one speed per level. | Amortization | 3 | 5 | Amortization Phase | ||||||
| Speak with Plants | Botanist | You gain the ability to speak with plants for one hour per level. | AbscissionBotanist | 5 | 10 | Apple Abscission | ||||||
| Speedster | This NPC gains 2 extra units of movement when running at full speed. | NPC | ||||||||||
| Spy | Animal Trainer | You can send your pet to listen in on conversations. For every level in Spy your pet gains an additional 1d6 to sneak. | Animal TrainerCompanionPet | 5 | 2 | Pet Attack | ||||||
| Squeaky Clean | Surgeon | You gain the ability to make other objects beautiful and why not spread the beauty everywhere. Spend one turn cleaning an object to gain a 1d6 when interacting with it. | BeautySupportSurgeon | 1 | 1 | Beautify | ||||||
| Sticker Tracker | Artist | Paint a sticker and place it on an object. You can trace that objects location no matter where you are for one hour per level. | ArtistPainting | 1 | 10 | Blood Weapon | ||||||
| Strength Cells | Time Caster | Your pet gains the ability to hold up to 15 lbs and it gains 8 Strength | CompanionQuantum Cellular AutomataTime Caster | 8 | 1 | 8 | Cellular Automata | Strength | ||||
| Stubborn | This NPC gains a 2d6 bonus when players are attempting to gain information from them. | NPC | ||||||||||
| Summon Animal | Animal Trainer | You gain the ability to summon a random non magical animal that you have seen before. For every level summon one of that animal to a max of 5 animals. This summon lasts for one hour. If you have a Pet or Mount companion, this allows you to summon or desummon them as well | Animal TrainerStarting AbilitySummon | 1 | 5 | Summon Magical Animal, Summon Monster, Extended Summon, Empowered Summon | ||||||
| Summon Magical Animal | Animal Trainer | You gain the ability to summon one magical animal that you have seen before. This summon lasts for one hour per level. If you have a Pet or Mount companion, this allows them to be a Magical Animal. If you already have a Pet they gain 150 HP | Animal TrainerCompanionSummon | 8 | 10 | 150 | Summon Animal | HP | ||||
| Summon Monster | Animal Trainer | You gain the ability to summon one monster you have defeated in combat for one hour per level. If you have a Pet or Mount companion this allows it to be a Monster you have bonded with and they gain 15 Strength | Animal TrainerCompanionSummon | 10 | 10 | 15 | Summon Animal | Strength | ||||
| Summon Rain | Preceptor | You summon a one unit raincloud that rains for 10 turns before dissipating. For each level above first it is one unit larger. | PreceptorScience | 1 | 10 | Do you smell that? | ||||||
| Super Fish | Angler | For every level your bubble fish can use it's ability one extra time per combat, as long as it can use it's ability at least once. | AnglerBubble Pet | 8 | 3 | Bubble Pet | ||||||
| Super Sniffer | Raposan | You can try to track things down by scent | RacialRaposan | 0 | 1 | |||||||
| Super Soul | Gymnast | If you have Amortization phase, soul charge, dynamic defense, and soul speed at max levels you gain the following benefits. You gain the condition blessed when in Amortization phase, also all of your base stats increase by 10 per level. Your Amortization phase lasts for one additional turn per level. | AmortizationGymnast | 10 | 3 | Amortization Phase | ||||||
| Super Taster | This NPC gains a 2d6 bonus to examining their food for tampering. | NPC | ||||||||||
| Sweet Liar | This NPC gets a 2d6 bonus when lying to players. | NPC | ||||||||||
| Sweet Sonata | Goblin | You can perform a sleeping melody that targets all enemies. It has a d% + character level chance to delay all enemies actions for 1 turn. | GoblinRacial | 0 | 1 | |||||||
| Sweet Sonnet | Artist | You have a 60% chance to make targets fall asleep. Target one person or creature per level. | ArtistMusic | 1 | 10 | Rock On | ||||||
| Swift Stead | Animal Trainer | For every level in Swift Stead increase your mounts Agility by 3. | Animal TrainerCompanionMount | 1 | 3 | 3 | Mount | Agility | ||||
| Swordplay | Gymnast | Gain an additional 1d6 on melee attacks with a sword per level. | GymnastPassivePhysical | 2 | 5 | Great Leap | ||||||
| Sworn Enemy | Artist | You tattoo a specific type of monster and you gain a 1d6 bonus vs that monster in combat situations. | ArtistTattoo | 3 | 5 | Tattoo Tech | Magical Engravings - Sword Enemy | |||||
| Tactical Module | Robo-tech | Make a 1d6 Mind melee attack | CombatGadgetRobo-Tech | 1 | 20 | 1 | 6 | Gadget, Gadget, Go | Mind | |||
| Tail Grapple Slam | Ethalin | Physical attack with 3d6. If hit the enemy’s turn is delayed for one turn. At the end of the grapple the enemy takes the damage as they are slammed on the ground when released. Each level above first adds an extra 1d6 and you grow one extra tail. | CombatEthalinRacial | 1 | 10 | 3 | 6 | Strength | ||||
| Talkative | This NPC gets a 1d6 bonus to checks involving talking. | NPC | ||||||||||
| Tattoo Tech | Artist | You can tattoo a small creature on your body (i.e. a cat, dog, snake, goat, fish, bird). As an action you can transform into that creature. For each level, add a new tattoo and you can morph into that animal. At 10 levels you can choose what parts from which animals you want to morph into. (i.e. a snake with bird wings) | ArtistStarting AbilityTattoo | 1 | 10 | Sworn Enemy, Art of Disguise, Magical Engravings - Animal, Sigil Tech - Inner Strength, Sigil Tech - Self Empowerment, Sigil Tech - Self Love, Sigil Tech - Self Swiftness | ||||||
| Telepathic Thoughts | Faykin | You can project your thoughts to others you can see. You can not read their thoughts, but they can hear you. | FaykinRacial | 0 | 1 | |||||||
| Thickened Hide | Surgeon | Grafting a pile of skin, scales or feathers or fur per level of Thickened Hide increases the Aberrant’s Defense by 5 | AberrationCompanionSurgeon | 1 | 5 | 5 | Graft Aberrant Companion | Defense | ||||
| Thorn Whip | Florafolk | Grow a thorn whip that can deal damage from one space away. The Thorn Whip stays with you till you unsummon it or fall asleep. Make a 1d6 Agility attack per level of Thorn Whip | Racial | 1 | 20 | 1 | 6 | Agility | ||||
| Tough Hide | Doll Maker | Your companion gains 3 defense per level | CompanionDoll MakerHomunculusPassive | 1 | 5 | 3 | Doll Homunculus | Defense | ||||
| Track Runner | Gymnast | When chasing or being chased you automatically gain one win per level of Track Runner | GymnastPhysical | 5 | 3 | Great Leap | ||||||
| Truth Seeker | This NPC gets a 2d6 bonus to detect lying. | NPC | ||||||||||
| Tutor Tactics | Preceptor | You can use your assist in combat attacks. The attacks gains an additional 2d6. | PreceptorTutor | 8 | 1 | Assist | ||||||
| Ultimate Beauty | Surgeon | Gain 1d6 when interacting with NPCs | BeautySurgeon | 10 | 1 | Beautify | ||||||
| Umbrella | Writer | Creates an umbrella that lasts for one hour per level. | NounsWriter | 1 | 10 | House | ||||||
| Unhelpful | This NPC is generally unhelpful, clueless and does not have any relevant information. | NPC | ||||||||||
| Unyielding Fortitude | Ogre | With a digestive tract made to purify anything edible. Ogres can eat something that can be reasonably chewed and swallowed like paper or dirt and can heal for 1d4 HP. | OgreRacial | 0 | 1 | |||||||
| Vehicle | Writer | Summons a non flying vehicle of your choice for one hour per level. | NounsWriter | 3 | 12 | House | ||||||
| Verbs | Writer | Use up to 1 Word ability in a phrase or sentence include your target. Each point increases the amount of words that can be used max 4. At 5 points you can choose multiple targets. Up to one target per word. | Starting AbilityVerbsWriter | 5 | 5 | Sleepy, Hurt , Heal, Sad, Happy, Flight, Grounded, Burn, Dance | ||||||
| Vine Grasp | Botanist | Roll a mind attack. If successful the enemy is delayed one turn. For each level you can target one additional enemy. | BotanistStarting AbilityVines | 2 | 5 | Curtain of Vines, Vine Whip, Vine Ladder, Vine Step | ||||||
| Vine Ladder | Botanist | Create a ladder made of vines that is 4 units tall per level. | BotanistVines | 1 | 5 | Vine Grasp | ||||||
| Vine Step | Botanist | Gain 3 agility | BotanistVines | 1 | 3 | Vine Grasp | ||||||
| Vine Whip | Botanist | Roll a melee strength attack of 1d6. For each level, you attack with an additional 1d6. At max levels It’s considered a ranged attack. | BotanistCombatVines | 1 | 5 | Vine Grasp | ||||||
| Vinyl Doll | Doll Maker | You gain a tough doll that you can transfer into. While in the doll gain +10 defense. While inside the doll you do not have access to your inventory, but you can walk around as the doll. | Doll MakerPossession DollsTemp | 5 | 1 | 10 | Rag Doll | Defense | ||||
| Vivisection | Surgeon | Make a 1d6 melee strength attack. Gain 1d6 per level. | CombatMedical ToolsStarting AbilitySurgeon | 1 | 5 | Scalpel Dart, Critical Strike, Magnetic Resonance Imaging, Coronary Artery Cut | ||||||
| Wall | Writer | NounsWriter | 1 | 5 | House | |||||||
| Wall Climb | Ethalin | You are able to climb walls that are not completely smooth as you need to be able to grip into even tiny cracks | EthalinRacial | 0 | 1 | |||||||
| Weaponization | Surgeon | You can graft monster parts to your aberrant and one of those parts can perform an attack on the aberrant’s turn using the monster’s ability | AberrationCompanionSurgeon | 5 | 1 | Graft Aberrant Companion | ||||||
| Wigging | Doll Maker | You are able to change your hair color, cut, curl pattern and style. This ability does not use DNA | Doll MakerDress Up | 1 | 1 | Body Blushing | ||||||
| Wing Shield | Boktonian | You can grow your wings out from your back and use them as a shield with 5 defense. These do not count as one of your four equipped items. For each level above first add 1 defense. | BoktonianDefensePassiveRacial | 1 | 10 | 5 | Defense | |||||
| Zero Points | Preceptor | Attack with 1d6 melee Mind damage to target. Each Level adds 1d6. | CombatGradingPreceptorStarting Ability | 1 | 20 | 1 | 6 | Failed the Test, Aced Exam, Extra Credit, Partial Credit | Mind |